About This Game Longsword is a game of tabletop miniature combat. Assemble armies of miniature figurines, create the battlefield terrain of your dreams, and play turn-based tactical battles in solo campaigns, AI skirmishes, and online multiplayer! Unleash your creativity and share your creations with the world!Features:• Deep, Turn-based tabletop tactics made digital• Solo skirmish and Campaign modes to learn the game, and Multiplayer modes to test your skills against the world• Table Editor with Workshop integration to make your own tables and share them with the world • More than 250 Champions, Spells, Structures, and Legendary equipment cards• Hundreds of unique skills and conditions for incredible tactical depth• Free Demo! 7aa9394dea Title: Longsword - Tabletop TacticsGenre: Indie, Strategy, Early AccessDeveloper:Zero Sum GamesPublisher:Iceberg InteractiveRelease Date: 20 Jul, 2017 Download Longsword - Tabletop Tactics .rar longsword tabletop tactics ps4. longsword tabletop tactics kickstarter. longsword tabletop tactics wiki. longsword tabletop tactics. longsword tabletop tactics skidrow. longsword tabletop tactics download. longsword tabletop tactics review. longsword tabletop tactics free download. longsword tabletop tactics скачать I have no idea what I am doing.... The tutorial for this is a joke.. It is also impossible to play if you cannot get new cards each turn or be able to use the cards you earned again on the next missions. I don't see why anyone would be playing this. I love tactic games like this, but this is impossible to understand. The user interface is garbage. Longsword Tabletop Tactics is a fun, well-designed game that successfully capture much of the feel of tabletop games. I would suggest it for any RPG player in general but mostly for tabletop players who for some reason can\u2019t make their normal games. The game currently includes several modes of play including a skirmish mode where players can build force decks and play against each other and the AI, a couple of pre-constructed campaigns were players can play through a series of narrative driven scenarios and a scenario builder allowing players to build scenarios and campaigns based on their own narratives.Game play is turn based where unit, spell, magic item or fortification cards are played each turn. Unit cards represent your forces summoning them, allowing attacks, defense and numerous RPG special abilities. Magic item cards provided bonuses to units or specific attacks. Fortifications add obstacles to the map or provide bonuses or defensive bonuses. Spells provide offensive and defensive attacks and capabilities.Mechanics (crunch) are not really transparent but are fun. There are many little mysteries to unravel in terms of capabilities and combinations and I suspect more might be going on under the hood. Mixing the decks abit can create some really interesting situations.The AI is fair. Turtler\u2019s can be rewarded by just letting AI plow into them and then defeated in order by an action economy advantage. This can be deterred by adding more ranged units to AI decks so hunkering down is a costly strategy. I expect as the game gets more mature and the developer gets more input a few scripted routines could be added to help with this.I haven\u2019t played multiplayer yet so won\u2019t say much other than there is an included chat and other feedback seems to be mostly positive. I\u2019m 100% sure this is where you\u2019re going to get the best game play and look forward to diving in when my time allows.The UI is immersive, beautiful and very functional. The clicks and mouse movements are very intuitive and most users will just know what to do to carry out most game functions although you should watch video or three to learn all the details. The lighting effects are attractive and along with some really great guitar music creates a very immersive atmosphere.Suggestions:1)\tThere are some strange behaviors with awkward camera aspect every once in awhile. I haven\u2019t really been able to pin down the click-combo culprit but easily fixed by selecting another units point of view. This is not even close to a huge problem.2)\tDeck edit or creation. Users will want to do this. I get content may support development in the future but further customization will allow players to create deeper narratives.3)\tLua script integration. Implementing this allows users to modify AI player behaviors and conditional logic. Many games use lua for this so its familiar and not uncharted territory. Allowing users to do this pretty much means you\u2019re not going to handle every AI request or complaint that comes in as users can do it themselves.. Wonderful game! intense battles, beautiful graphics & animations, excellent strategy, a must! I can't wait for further developments of this game!. played a skirmish match and then tried the campaign, no crashes or bugs, good if you like this sort of game, unfortunately i'm not that good at strategy card games.. This game seems abandoned. this game is so much fun! If you enjoy heroscape it is a must have.
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